![]() ![]() the tools are simple and there’s a lot of different ways they can be used. While all the extra settings and menus can be complicated at first they can be extremely helpful. Just wanted to jump in here to drop my two cents.įor me, Asprite is my favorite, I’m not saying it’s the best but I’ll be a bit bias so I’ll try to keep everything as objectively as possible and less opinionated.Īsprite is simple but complex when it needs to be. But this happens only seldomly and I really think it’s one of the best pixel art, if not digital art programs out there. My main issue with it is that sometimes, the fancier functions aren’t entirely self explanatory and require some fiddling to understand, which until you figure it out, can be an accidental hassle. Has all the basic tools for all skill ranges, and includes some fancier elements if you want to try out some different tools. Has everything you’d probably ever need in a pixel art program. Aseprite: It’s 20 bucks on steam, but if you’re willing to cough up a bit of money, this program is absolutely worth it. ![]() I also found the lasso select a little wonky, but it works okay enough. That has left me annoyed more than once, as someone who uses the function all the damn time. Piskel: Very decent! It has most if not all the basic tools you’d want and it functions pretty smoothly. Some functions might be less than intuitive to use, but it gets the job done It’s like a free version of Photoshop, pretty good and things are laid out pretty nicely. : MS Paint’s older brother who knows what he’s doing. You can make pretty decent stuff on it, but it’s very very basic so it’s missing some tools and the color selection can be annoying. ![]() MS Paint: it’s…it’s what you’d expect from MS Paint. even lets you do animations, but the color palette function is pretty weird and annoying, or maybe I just don’t know how to use it properly Pixel Studio: Way better than 8bitpainter, probably the best mobile pixel art app. I used it for about 2 years before I started using it on PC, but it lacks a lot of tools that I think are vital I’ve used a few programs, I’ll give my general thoughts on all of em You guys need to keep in mind that I had never actually made a video game or “coded” anything before until I joined here two months ago. ![]() Then making sure it’s interesting or fun in some way. Most importantly, making sure the game works! LOL. I know Flowlab’s sprite editor is very low tech (it’s even lower tech than MS Paint), but simple sprites are fine for my current purposes, as my main focus right now is on storyline and game play - and maybe music, but seeing as I still don’t even know how to use everything in Flowlab, I’m probably not going to get particularly good at Bandlab anytime soon. As for color, the default palette works for most of the basics I want to do, and I can always edit the individual colors (which I actually did do for a couple of the colors in that drawing, you just can’t really tell because the colors of the model building itself were fairly bland). Not looking to spend any more money right now, so I’ll pass on any that aren’t free. ![]()
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